I finally made it through the entire game, I think some checkmarks or indication that you won't need to something in some areas (First area and the eye bridge area) may be helpful and stop the player from looking for the object/item. THE STORY tho, has some MEAT in it and it's definitely one of the more intriguing, disturbing and at the same time hopeful one. The last stretch has me on the edge of my seat utilizing the utmost of my speedrunning skills. Pretty okay metroidvania but one-of-a-kind story and a fourth wall break to remember,
If I made some grammatical or run on sentences, that's most likely because im writing this after I finished the game and currently in a state of adrenaline.
Really hope to see you improve in level design, this and a good level design goes hand in hand with a memorable game (And hopefully we get a some download release from you at some point.) Cheers!